Deifos Warriors of the Gods

An unreleased project made by Little Grim Entertainment, inspired by Breath of the Wild-style exploration and mythological themes. I designed the game’s UI/UX and created the interface artwork, including menus, HUD, ability icons, and the Divine Weapon system.

Little Grim Entertainment

Senior UI/UX Designer     |     Unreleased project

Main Menu

A clean and elegant main menu designed to set the tone for a mythological adventure while keeping the focus on readability and ease of navigation.

Options Menu

A stylized options menu with clear categorization and consistent visual language. Designed for accessibility while fitting the game’s fantasy setting.

UI DETAIL

Decorative elements and iconography inspired by Greek motifs.

TAB DESIGN

Clear visual states and navigation.

In-game HUD

A clean, informative HUD designed to support exploration, combat, and ability usage while keeping the focus on the game world.

Ability Wheel

A radial, informative HUD concept that shows abilities, items, equipment. Designed to be intuitive, expressive, and easy to read in the middle of gameplay.

Divine Weapon UI

A menu interface for the Divine Weapon system, where players equip and manage goddess abilities. The layout balances inventory management with character presentation and lore.