LEAD UX DESIGNER · VIDEO GAMES

Player-focused experiences for

ambitious game worlds.

I design intuitive, expressive and scalable game interfaces that bring complex systems to life — from core gameplay and progression to live ops and social experiences.

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About Me

FEATURED GAME UX

Selected Projects

Divine Knockout

Designing cross-platform character, combat, and progression interfaces.

Project Cosmos

Character progression and interconnected UX systems for a survival adventure.

Spellbreak

Simplifying multiplayer social and live-service experiences.

Archer: Danger Phone

Leading mobile UI/UX for progression and live-event features.

UX LEADERSHIP

Designing with and for teams.

I’ve led UI/UX direction, collaborated across disciplines, and helped establish design practices that empower teams to create their best work. From indie projects to live games, I enjoy turning complex challenges into clear direction.

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DESIGN SYSTEMS

Building systems that scale.

From component libraries to interaction patterns, I design flexible UI systems that support both players and the teams building the game.

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UI ART & EXPLORATION

Bringing game worlds to life through UI.

From illustrated assets and iconography to animated interfaces, I create visuals that feel like a natural part of the game and help players connect with the world.

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Let’s create something great together.

I’m always interested in new opportunities, collaborations, and conversations about games, design, and the player experience.

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