LEAD UX DESIGNER · VIDEO GAMES

Player-focused experiences for

ambitious game worlds.

I design intuitive, expressive and scalable game interfaces that bring complex systems to life — from core gameplay and progression to live ops and social experiences.

FEATURED GAME UX

Selected Projects

Divine Knockout

Designing cross-platform character, combat, and progression interfaces.

Project Cosmos

Character progression and interconnected UX systems for a survival adventure.

Spellbreak

Simplifying multiplayer social and live-service experiences.

Archer: Danger Phone

Leading mobile UI/UX for progression and live-event features.

UX LEADERSHIP

Designing with and for teams.

I’ve led UI/UX direction, collaborated across disciplines, and helped establish design practices that empower teams to create their best work. From indie projects to live games, I enjoy turning complex challenges into clear direction.

DESIGN SYSTEMS

Building systems that scale.

From component libraries to interaction patterns, I design flexible UI systems that support both players and the teams building the game.

UI ART & EXPLORATION

Bringing game worlds to life through UI.

From illustrated assets and iconography to animated interfaces, I create visuals that feel like a natural part of the game and help players connect with the world.

Let’s create something great together.

I’m always interested in new opportunities, collaborations, and conversations about games, design, and the player experience.