Archer: Danger Phone
I worked remotely with East Side Games as the Lead UI/UX Designer to help bring Archer into a shippable state for mobile. I created illustrations, color themes, icons, new UX flows for features, and even helped implement and animate sequences inside the Unity game engine.
East Side Games
Lead UI/UX Designer | MobilePopups & Player Messaging
Promotional popups, rewards, notifications, and feature UI created for live-service content and player communication. These screens needed to be readable, attention-grabbing, and visually aligned with the Archer brand.
Event Themes
I developed themed icon sets, currencies, color palettes, and supporting UI assets for special in-game events. Each theme needed a distinct visual identity while remaining cohesive with the broader game.
Event Icons & Assets
Event Theme Applications
Designing For Live Events
Archer: Danger Phone regularly introduced new event content, so the UI needed to support a wide range of themes without feeling disconnected from the game. I focused on creating visual variety through icons, color palettes, and event-specific treatments while keeping the overall UI familiar, readable, and true to the Archer brand.