Archer: Danger Phone

I worked remotely with East Side Games as the Lead UI/UX Designer to help bring Archer into a shippable state for mobile. I created illustrations, color themes, icons, new UX flows for features, and even helped implement and animate sequences inside the Unity game engine.

East Side Games

Lead UI/UX Designer     |     Mobile

Popups & Player Messaging

Promotional popups, rewards, notifications, and feature UI created for live-service content and player communication. These screens needed to be readable, attention-grabbing, and visually aligned with the Archer brand.

Event Themes

I developed themed icon sets, currencies, color palettes, and supporting UI assets for special in-game events. Each theme needed a distinct visual identity while remaining cohesive with the broader game.

Event Icons & Assets

Event Theme Applications

Designing For Live Events

Archer: Danger Phone regularly introduced new event content, so the UI needed to support a wide range of themes without feeling disconnected from the game. I focused on creating visual variety through icons, color palettes, and event-specific treatments while keeping the overall UI familiar, readable, and true to the Archer brand.